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VanillaSkills

VanillaSkills adds real progression on top of vanilla: a 15-lane skill tree you buy with shards earned from advancements, five tiers of craftable gear that pick up where netherite leaves off (topping out at a Dragon tier with an Elytra-fused chestplate and deepslate-insta-mining tools), plus a loop of quests, a shop and optional feats. It runs on Fabric and NeoForge, and the custom textures reach vanilla clients through an automatically pushed resource pack — nobody installs anything by hand.

  • Minecraft 26.2
  • Fabric (with Fabric API) or NeoForge
  • Install on the server. Vanilla clients are fully supported (they receive the texture pack on join); a client install is optional.

VanillaSkills is the centerpiece of VanillaSkillsPlus (VSP), a ready-to-play modpack that bundles it with the rest of the server’s mods. It comes as two separate CurseForge downloads:

  • VSP - Player Pack — for anyone joining the server. Install it through the CurseForge app; it pulls VanillaSkills and every other mod automatically. Launch it and connect to the server’s address — nothing to configure.
  • VSP - Server Pack — for whoever hosts the server. Download it, unzip it on your host machine (or upload it to your hosting panel), open eula.txt and set eula=true, then run the included start script (start.bat on Windows, start.sh on Linux). It boots a Fabric server with all the server-side mods already in place. Once it’s up, share your server’s IP with players so they can connect using the Player Pack.

You don’t need both — players only need the Player Pack, and a host only needs the Server Pack.

There are two currencies:

  • Skill Shards — earned by completing advancements (both vanilla Minecraft and VanillaSkills’ own). They pay for most of the skill tree. Only real advancements count — datapack advancements (e.g. VanillaTweaks) do not.
  • Quest Shards — earned from the Bounty Board quests. They pay for the gear-unlock lanes (Armorsmith and Toolsmith) and the Quest Shop.

Open the tree and stats screens from the VanillaSkills menu; refund a node to get its shards back (refunds cascade to anything that depended on it).

Fifteen lanes. Every node’s effect is a live, stacking modifier — respec any time.

Lane Nodes Per node At max
Vitality 10 +2 hearts (+4 HP) +40 HP (double health)
Fleet Foot 15 +2% movement speed +30% movement speed
Prospector 5 +2/+2/+2/+3/+3 mining efficiency +12 (instamine stone with an Efficiency V diamond pickaxe)
Fortune Finder 10 +0.5 luck +5 luck
Warrior 10 +0.5 flat and +3% weapon damage +5 flat and +30% (scales with your weapon)
Guardian 10 +1 armor +10 armor
Reach 5 +0.5 block & entity reach +2.5 blocks reach
Mountaineer 3 step height (+0.2/+0.2/+0.1) step up 1.1-block ledges (sneak to walk normally)
Aquatic 9 +breath ×3, then Dolphin’s Grace (I→III, stacks with Depth Strider), then underwater mining full swim speed + full underwater mining
Armorsmith 10 unlocks crafting each armor tier Hardwood → Dragon armor
Toolsmith 10 unlocks crafting each tool tier Hardwood → Dragon tools
Brewmaster 5 +10% beneficial-potion duration +50% duration
Evasion 10 +2% chance to dodge arrows +20% dodge chance
Cultivator 5 +20% chance for bonus crops 100% (always bonus)
Night Vision 1 permanent Night Vision

The Warrior lane deliberately combines a flat bonus with a percentage so slow, heavy weapons still out-DPS a fast fist. Mountaineer’s step-up and Night Vision can be toggled per player (/skill toggle stepup, /skill toggle nightvision).

Five craftable tiers extend the vanilla ladder. Each is built on a vanilla base item (so it inherits that base’s behaviour) but with its own stats, durability and colour. Crafting a tier is gated behind the matching Armorsmith / Toolsmith node unless you disable that in the config.

Tier Armor (total) Toughness Knockback resist Durability (H/C/L/B) Full-set bonus
Hardwood 9 0 0 99 / 144 / 135 / 117 +10% movement speed
Rose Gold 13 0 0 143 / 208 / 195 / 169 Immune to all negative status effects
Steel 18 0 0 330 / 481 / 451 / 390 (heavy: −4% movement)
Crystalline 20 2.5 0.05 / piece 385 / 560 / 490 / 455 Reflect 25% of melee damage back at attackers
Dragon 24 4 0.15 / piece 555 / 796 / 722 / 650 Fire/lava/dragon’s-breath immunity + a sneak dive-dash

Set bonuses are checked live — take off one piece and the bonus reverts instantly. For reference, Crystalline sits between diamond and netherite; Dragon is clearly above netherite (24 armor vs 20, toughness 4 vs 3).

Every tier covers pickaxe, axe, shovel, hoe, sword and spear.

Tier Harvest tier Mining speed Extra attack damage Durability
Hardwood stone 4 160
Rose Gold gold 12 (fastest miner) +1.5 220
Steel iron 6 +0.5 800
Crystalline diamond 8 +0.5 1800
Dragon netherite 9, plus +18 mining efficiency +1.5 3500

Rose Gold is the “fast but low harvest tier” pick — it mines quickly but, like gold, can’t harvest the hardest blocks. Steel and up can mine deepslate (see below).

The top tier is a small end-game quest chain:

  1. Dragon Scales drop from The Ender Dragon (8x) — the tier’s crafting and repair material.
  2. A Dragon Ingot is forged by surrounding a Netherite Ingot with eight Dragon Scales.
  3. Dragon gear is made at a smithing table from netherite gear + Dragon Ingots + A Dragon Template
  4. Fully repair with 1 Dragon Ingots and 20 levels (this fully fixes one piece of gear)

Two signature perks:

  • Dragon + Elytra fusion — combine an Elytra into the Dragon chestplate and it gains gliding while keeping full Dragon armor. The elytra is stored inside the item, so you can split them apart later with both items’ enchantments intact — they’re never merged.
  • Deepslate insta-mine — the Dragon pickaxe carries +18 mining efficiency. With Efficiency V + Haste II + a fully-leveled Prospector lane, it instantly breaks deepslate.
  • Deepslate gate (optional, on by default) — deepslate and its ores require a Steel-tier-or-better pickaxe (vanilla diamond/netherite also qualify). Try to mine it with a weaker pick and you’re told why. Creative bypasses it.
  • Fortune boost (optional, on by default) — Fortune IV and V grant extra base ore drops beyond what vanilla gives (one extra roll per level above III), on all the common ores. Fortune V additionally has a 0.5% chance to drop a bonus Ancient Debris, which vanilla Fortune normally ignores entirely.
  • Bounty Board — quests rotate on a board and reward Quest Shards (used for the gear-unlock lanes and the shop).
  • Quest Shop — spends Quest Shards on useful items, with a rotating daily stock.
  • Feats — optional long-run challenges. Off by default; enable them in the config.

VanillaSkills adds its own advancement tree (crafting each alloy and set, forging Dragon Ingots, fusing the armored elytra, unlocking the whole skill tree, and more) — and since Skill Shards come from advancements, these directly feed your progression.

On join, the server pushes a resource pack so the custom gear and item names render even for players with no mod installed. The same textures are available on their own as VS - Textures. Pack pushing can be turned off in the config if you host your own.

Per-world file at <world>/vanillaskills/gameplay.json:

Setting What it does
toolCraftingRequirements / armorCraftingRequirements Gate gear crafting behind the skill lanes. Set false to ungate — which also hides that lane from the tree.
deepslateGate Require a Steel-tier-or-better pickaxe for deepslate.
fortuneBoost Enable the Fortune IV/V bonus drops and the Ancient Debris chance.
questsPerRotation (1–6) How many quests are active on the board at once.
questShopSlots How many shop offers refresh daily.
feats Turn the feat system on (off by default).
starterQuests Give new players starter quests (or graduate them immediately).
resource-pack push, anvil cost cap, dragon repair cost, and more Fine-tuning toggles.

Reload it live with /skill reload.

  • /skill reload — reload the world config and language files.
  • /skill regen fresh — re-apply the default tree layout after an update changes node effects (unlocked nodes are preserved by id).
  • /skill toggle stepup / /skill toggle nightvision — per-player toggles for the Mountaineer step-up and permanent Night Vision.

Every menu, message, item name and advancement is translatable per player, from the language their client reports. English and Traditional Chinese (zh_tw) ship complete (612 keys). To add a language, start from en_us.json in the repo, translate the values only, and it can be bundled into both the mod and the pushed texture pack.

  • Casino — adds a casino to the skill screen: slots, blackjack and video poker, all played with your Quest Shards.